Digital Entertainment
The structure of the curriculum is as follows:
| I) | Core Courses | 3 units |
| II) | Required Courses | 12 units |
| III) | Elective Courses | 27 units |
| 42 units |
Requirements
| I. | Core Courses | 3 units |
| ITS2005 Transdisciplinary Inquiries and Methodologies | 3 units | |
| II. | Required Courses | 12 units |
| COMM2036 Media Design and Digital Applications | 3 units | |
| GAME4045 Digitally Mediated Communication | 3 units | |
| LLAW2007 Entertainment Law | 3 units | |
| PRAO3017 Digital Public Relations | 3 units | |
| III. | Elective Courses | 27 units |
| Students are required to complete a minimum of 3 units of TSM electives in each category. | ||
| Creative Production | ||
| ENGL2097 Virtual Storytelling: Narration across Dimensions | 3 units | |
| GAME2015 Game Narrative and Storyboarding3 units | 3 units | |
| GAME2017 Transcultural Studies of Animation | 3 units | |
| GAME2025 Visual Communication | 3 units | |
| GAME3035 Transdisciplinary Theory of Game Design | 3 units | |
| MUSI1045 Introduction to Film Music | 3 units | |
| MUSI3145 Music and AI | 3 units | |
| PRAO2047 Media Design for Corporate Communication | 3 units | |
| PRAO3027 Digital Audio and Video Production | 3 units | |
| PRAO3046 Audience Measurement and Engagement | 3 units | |
| WRIT2006 Food, Wine and Travel Writing for the Leisure Industry | 3 units | |
| WRIT3007 Writing for New Media | 3 units | |
| Entertainment Business | ||
| BUSI1005 The World of Business and Entrepreneurship | 3 units | |
| BUSI2056 Entrepreneurial Accounting and Finance (for non-BBA students) | 3 units | |
| BUSI2035 Entrepreneurship and Innovative Thinking | 3 units | |
| BUSI2046 From Insight to Prototype: Generating Opportunities with Market Insights | 3 units | |
| BUSI2055 AI for Business | 3 units | |
| FILM3147 Entertainment 3.0: Creative Industries and Technology | 3 units | |
| ISEM3007 e-Marketing | 3 units | |
| ISEM4035 Blockchain: Virtual Assets and Other Business Applications | 3 units | |
| MKTG3007 Consumer Behaviour | 3 units | |
| MKTG3056 Social Media Marketing | 3 units | |
| PRAO3015 Consumer Perspectives in Public Relations and Advertising | 3 units | |
| PRAO3047 Corporate Social Responsibility and Stakeholder Engagement | 3 units | |
| Media and Culture | ||
| COMM2027 AI and Digital Communication | 3 units | |
| FILM2005 History of Cinema | 3 units | |
| FILM3097 Hong Kong Cinema | 3 units | |
| FILM4055 Television and New Media | 3 units | |
| GCAP3127 Media Communication in the AI Era | 3 units | |
| GTCU2026 Hearing Hong Kong's Past and Present through Cantopop | 3 units | |
| JOUR3287 Social Media Content Management | 3 units | |
| JOUR4056 Media Management | 3 units | |
| JOUR4076 Media Innovations: AI and Cloud Solutions for Social Engagement | 3 units | |
| HUMN3037 New Media Cultures | 3 units | |
| HUMN3076 Digital Humanities | 3 units | |
| MUSI3066 Media and Music | 3 units | |
| SOCI2017 Popular Culture and Society | 3 units | |
| 42 units | ||