Courses
GAME3055 Embodiment in Gameplay (3 units)
This course explores the diverse embodiment aspects of game design, delving into the theoretical foundations and practical applications of embodied interaction in digital games and interactive media. Through a series of modules, the curriculum examines key areas such as kinesthetic design that employs the player's physical movements and sensations, sensing and haptic design that incorporates tactile feedback to enhance embodied experiences, and philosophical perspectives on the human body and its relationship to technology.
The curriculum also explores the role of body language, nonverbal communication, and gestural control in shaping player agency and immersion, as well as the design considerations for exergames that blend exercise and gameplay, and alternate reality games that blur virtual and physical boundaries. Furthermore, the course addresses the social embodiment and ethical implications of player-focused design, including issues of inclusivity, accessibility, and diverse body representation. The learning experience is structured to facilitate the integration of conceptual and technological aspects. Through a combination of lectures, discussions, technical training sessions, and hands-on project- based work, students will have the opportunity to apply their knowledge and develop innovative game projects. The overarching goal is to broaden students’ understanding of human-centered design principles and enable them to create engaging, immersive, and socially responsible gaming experiences.