Courses
GAME4036 Game Economy: Cryptocurrency and Blockchain Technology (3 units)
This interdisciplinary course aims to train young professionals to the opportunities in this sector at the crossover between finance, technology, and media, which has already been the catalyst for significant job creation. The course will cover basic understandings of blockchain technology, its opportunities, its limitations and how it can be applied to the creation and the economy of videogames from development to circulation. The course will integrate theoretical and practical approaches, and culminate with the production of a creative project on a blockchain platform.
In this course, gaming will be approached vertically, historically, and by studying its mechanisms and adaptation to changing environments. Traditional media have, to some extent, remained local while gaming has grown globally, mostly led by online platforms.
This course will ultimately equip the students with a balanced approach between theory and practice. It will provide them with relevant and up-to-date knowledge and it will help them develop professional and entrepreneurial skills with independent and team-based creative projects. The students will be encouraged to lead these projects from concept to marketing and commercialisation.
Finally, several expert guest speakers from the blockchain and videogame industries will be invited throughout the semester, to testify and share their vision of these industries.
The aim of this course is to provide students with the fundamentals allowing them to familiarise themselves with the recent intertwined history of blockchain technology and gaming.
(1) At the end of this course, the participants should be able to analyse and explain in an informed and critical manner the challenges born from the digital transition that impacts the videogame industry and revolutionises consumption, production habits, and its core economic model.
(2) This course aims to give future professionals in the gaming industry a foundational knowledge in blockchain and cryptocurrencies, as well as tools and methodologies to plan content economics ahead of production whether they distribute it traditionally or independently.
(3) It should equip them to decrypt, analyse, and adapt to the rapid changes in the creative ecosystems. This objective relies on the development of skills such as conceptualisation, writing, and production of content with specialised knowledge of economic, financial, legal, and marketing dimensions.