Courses
GAME1005 Fundamentals of Animation for Game Design and Film (3 units)
- Medium of Instruction:
- English
This course is designed to introduce the fundamentals of 2D and 3D computer graphics as they apply to video game and film production, from both an academic and studio perspective.
This course provides foundational knowledge of computer graphics and aims to equip the students with principles, methods, and practical skills of 3D modelling, texturing and rendering from preproduction, production to postproduction. 2D Technical topics will include raster and vector imaging, retouching, and other related topics.
The students will learn both technically and artistically (1) different methods of geometric modelling – NURBS, polygon and subdivision surfaces; (2) shading and texturing – from surface shading to procedural texturing; and (3) lighting and rendering – lighting and shadows, raytracing and radiosity. Simple animation and game engine integration from keyframing to path animation will be introduced.
Students will be expected to work on various exercises for Game Design and Film Production so that they can gain experience in both areas delivering experience in topics on coding, controller functionality, XR integration as well as keyframe animation, camera operation and other techniques to deliver storytelling and interactive art principles. The semester will complete with a final project allowing students to focus on either Game Design or Film Production.