GDCV1845 Videogames and Arts (IGE) (3 units)
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The course aims to provide an introduction to the study of games, videogames as an art form in particular, as well as understanding games as a business, a cultural phenomenon and technological invention. The game design process will be introduced as a way to enhance problem solving skills and creativity. Students will be required to design a new game using the principles learnt in class and at the same time to address social issues that related to their everyday life experience.
In the course, students will learn about gaming theory (Ludology) and the ways it applies to videogames, and as well as the fields of art, business and technology about videogames. Audio and visual elements in videogames are obvious creative content. Game in general is also a popular medium and strategy in contemporary art production, since 1960s. Interactive art and design in the digital era often displays game like characteristics. The study of videogames in the art context will provide students an alternative perspective to understand the gaming experience they are familiar with, and to encourage inter-disciplinary thinking.
The course covers the aesthetics of games in the areas of genres, graphics, storytelling, gaming theory, interactivity, and contemporary social issues. Upon completion of the courses, students will be prepared to reflect upon their own daily gaming practices from more critical and creative perspectives.
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